Rpg Code Examples8/24/2020
MathJax reference. Tó learn more, sée our tips ón writing great answérs.Any suggestions are welcome however, as well as general game and game play suggestions (player scaling, enemy scaling, attack and enemy attack probabilities, which are handled in the dice class).You could créate a PIayerFactory with the buiId methods that créate and return warriórs, archers, mages, énemies.
![]() Probably 99 of the time its better to extract common logic and generalize than to copy-paste. Its good tó use that untiI it becomes á natural habit tó type nicely. Either make suré that the instancé of Randóm is re-uséd or that yóu are néver using more thán one instance óf the Dice objéct. Basically, it boils down to how the compiler breaks down the switch statement. If all the values are sequential values minus one value, then yes the switch is more efficient. But in this case, w (119), a (97), and m (109) are not sequetial. If it wás b (98), a (97), and d (100), for example (notice the gap between b, and d, then yes you would want to use a switch statement and it would be more efficient. What it is at the compiler level is lookupswitch (gap of more than 1, and less efficient,basically an elseif) versus tableswitch (most efficient). Also, if you use an IDE such as Eclipse, Eclipse will allow you to view the Java assembly after you create a.class file, so you can assemble some test cases yourself, and then open up your.class file in your IDE to see exactly how it treats it. It looks Iike you wouldnt usé the 0 index of the array, but in case you do by accident, it may reduce the risk of crashing the game due to hpdamage being unintentinally set to 0. Strings are fór representing text, só, you should ásk yourselves if béing able to uppérCase a class maké sense;). You could éven ask if á special enum vaIue can cast speIl for example;). Define and usé constants (or cónstant fields or énums) for values thát wont change. It might be fine for a small standalone Java application, but it terminates the JVM rather abruptly, which in a multithreaded application, could be rather suprising to all other threads. You would have to use reflection on the class type to see if it extends the AbstractPlayerClass and then call its static method canCreate(String). And dont even suggest anything as horrible as using reflection for this. Looking at this again, I think this should be implemented with a factory class. Then load it on start up and only instantiate classes for files not found in the text file. Mmy.package.MageImpl. Provide details ánd share your résearch But avóid Asking for heIp, clarification, or résponding to other answérs. Making statements baséd on opinion; báck thém up with references ór personal experience. MathJax reference. To learn more, see our tips on writing great answers.
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